Archive for January, 2012

When Companions Get Bored: Kaliyo

January 25, 2012 - 9:42 pm No Comments


Is anything worse than a bored and armed woman? I’d better get her that booze – losing those “late-night surprise visits” is not a risk I’m willing to take.



Patch Day: 1.1 and the First Sub-up

January 23, 2012 - 3:38 pm No Comments

The first 30 days of Star Wars: The Old Republic comes to a close with a decent-sized content patch and a few more promises concerning future systems and features. It’s a big day for players comingĀ  to a new MMOG – the time to decide whether or not to sub-up and pay that first $15 monthly payment.

The first day live for SWTOR was December 21st, making January 20th the first day for early players to incur the monthly fee. The internets abound with polls on the subject; from one fan site to the next, they all want to know who is going to subscribe. After months and months of beta testing, a month of live play, and countless hours of developer footage, interviews, and “insider” news from fans, the time to ante up or fold the game has arrived. Read through the cut to find out what Patch 1.1 brought and some opinion on the state of the game.


The Scrapbook: Broken Crew Skills

January 17, 2012 - 12:20 am No Comments

When crew skills go wrong

It makes for an interesting conversation with Vette when she returns with such an odd number of Dark side influence…

the Grind: The Final 10

January 16, 2012 - 12:07 am No Comments

The journey is over; my Sniper is finally level 50. It took a bit longer then most folks to get my first 50; but in the time spent I not only got to 50, but I finished my class quest, capped out my Light side alignment, maxed out my faction with Kaliyo and finished her quest line, and also topped off all three of my crew skills. There’s a ton to do gaining 50; sadly, there’s not much else after it.

There’s quite a few things I learned about Snipers, Agents, and SWTOR in general during this trek. It’s not a particularly easy class to solo with – at least not in a Marksman build. It can put out some severe burst damage – especially in a Marksman build. Finally, the game is downright mean to players who are underleveled to the content regardless of your class and build. To read more about the last 10 levels of a Sniper Marksman and a little insight into any class’s grind from 40 to 50, read through the cut! (more…)

the Grind: The Next 10

January 4, 2012 - 7:44 pm 1 Comment

Here we are, an eight-hour maintenance ticking off our hard-earned dollars. I’m missing the RIFT downtimes even more now! Hopefully these downtimes start dwindling down because eight hours down a week during my prime playtime hours is not awesome. But let’s talk something more constructive.

I was going to nitpick the game into tiny little pieces this post. You know, complain about all the things SWTOR is both missing and failing to implement properly, but I decided I’ll save that for later. For this post I will discuss the next 10 levels of my budding Sniper, from 31 to 40. There’s a magic number in this range – 36. This is a magic level for the Sniper as a new ability brings awesome firepower and very nearly reinvents the class. These 10 levels really start to define the Sniper, his abilities, and his future as a damage dealer. Read through the cut for a complete walk through of the Sniper’s 10 best levels yet.